2010年7月2日 星期五
2010年6月29日 星期二
特殊咁染者
中文解釋後面的數字是預設值,只有部分是有中文解釋...[code]//hunter數量限制
sm_cvar z_hunter_limit 9
//hunter的HP 250
sm_cvar z_hunter_health 500
//HUNTER飛躍距離 1000
sm_cvar hunter_leap_away_give_up_range 2000
//hunter最長距離的飛撲仰角 45
sm_cvar hunter_pounce_max_loft_angle 45
//hunter飛撲的速度 700
sm_cvar hunter_pounce_air_speed 1000
//hunter的melee破壞力 6
sm_cvar hunter_pz_claw_dmg 18
//hunter的行走速度 300
sm_cvar z_hunter_speed 300
//撲倒後的攻擊力 5
sm_cvar z_pounce_damage 7
//hunter的仆倒範圍大小 240
sm_cvar z_hunter_claw_force 260
//hunter的仆倒持續傷害間隔 1
sm_cvar z_pounce_damage_delay 0.5
//hunter的仆倒後傷害值 5
sm_cvar z_pounce_damage 5
//hunter的仆倒
sm_cvar z_pounce_delay 0
sm_cvar hunter_pounce_ready_range 0
sm_cvar z_hunter_claw_max_buildup_time 0
sm_cvar z_hunter_lunge_distance 2500
sm_cvar z_lunge_power 5000
sm_cvar z_lunge_cooldown 0.1
sm_cvar z_pounce_stumble_force 20
//-------------------------------------------------------------------
//boomer的數量限制 1
sm_cvar z_exploding_limit 1
//boomer的HP 50
sm_cvar z_exploding_health 50
//boomer的移動速度 175
sm_cvar z_exploding_speed 200
//boomer的爆炸範圍 200
sm_cvar z_exploding_splat_radius 1000
//boomer的melee破壞力 4
sm_cvar boomer_pz_claw_dmg 16
//boomer嘔吐間隔30
sm_cvar z_vomit_interval 12
//boomer嘔吐範圍300
sm_cvar z_vomit_range 900
//boomer吐膽汁速度1700
sm_cvar z_vomit_velocity 2000
//boomer嘔吐物持續時間 5
sm_cvar sb_vomit_blind_time 10
sm_cvar z_exploding_force 7500
sm_cvar z_exploding_inner_radius 260
sm_cvar z_exploding_outer_radius 400
//-------------------------------------------------------------------
//boomer的數量限制 1
sm_cvar z_gas_limit 9
//smoker的HP 250
sm_cvar z_gas_health 350
//smoker的melee破壞力 4
sm_cvar smoker_pz_claw_dmg 16
//smoker舌頭射速 1000
sm_cvar tongue_fly_speed 1500
//smoker舌頭射到後的等待時間 15
sm_cvar tongue_hit_delay 6
//smoker拖行時傷害
sm_cvar tongue_drag_damage_amount 15
//smoker舌頭長度 1000
sm_cvar tongue_range 1500
//smoker綑綁後的拖行速度 175
sm_cvar tongue_victim_max_speed 200
//smoker綑綁後的拖行 加速度 30
sm_cvar tongue_victim_acceleration 30
//smoker的行走速度 210
sm_cvar z_gas_speed 250
//smoker的重力 4000
sm_cvar tongue_gravity_force 4000
//smoker舌頭的HP
sm_cvar tongue_health 150
//smoker再次蓄舌延遲
sm_cvar tongue_miss_delay 10
//smoker煙霧讓你咳的時間 5
sm_cvar z_cough_duration 10
//smoker蹲走速度 75
sm_cvar z_crouch_speed 150
sm_cvar smoker_tongue_delay 0.5
//-------------------------------------------------------------------
//tank的行走速度 210
sm_cvar z_tank_speed 210
//tank的對抗時行走速度 210
sm_cvar z_tank_speed_vs 210
//tank的血量 4000
sm_cvar z_tank_health 4000
//tank的丟下一次石頭的時間間隔 5
sm_cvar z_tank_throw_interval 3
//tank的丟石頭的速度 800
sm_cvar z_tank_throw_force 1200
//tank的石塊(會被打爆)的耐力值
sm_cvar z_tank_throw_health 50
//tank的攻擊間隔 1.5
sm_cvar z_tank_attack_interval 1
//tank的岩石打擊範圍100
sm_cvar z_tank_rock_radius 150
//tank的走路震動幅度
sm_cvar z_tank_footstep_shake_amplitude 10
//tank的走路震動間隔
sm_cvar z_tank_footstep_shake_interval 1
//tank的走路震動範圍
sm_cvar z_tank_footstep_shake_radius 1500
//tank的攻擊半徑 15
sm_cvar tank_fist_radius 20
//tank的燒傷次數? 傷害?
sm_cvar tank_burn_duration_normal 35
sm_cvar tank_visibility_tolerance_suicide 200
sm_cvar z_tank_incapacitated_health 9000
sm_cvar tank_throw_max_loft_angle 10
//-------------------------------------------------------------------
//witch的發飆範圍 200
sm_cvar z_witch_berserk_range 500
//witch的HP 1000
sm_cvar z_witch_health 1800
//witch的燒傷次數? 傷害?
sm_cvar z_witch_burn_time 15
//witch的傷害 100
sm_cvar z_witch_damage 200
//witch的手電筒照射範圍 400
sm_cvar z_witch_flashlight_range 1000
sm_cvar z_witch_retreat_min_duration 30
sm_cvar z_witch_allow_change_victim 5
sm_cvar z_witch_personal_space 300
sm_cvar z_witch_anger_rate 0.3
sm_cvar z_witch_min_threat_time 2
sm_cvar z_witch_max_threat_time 100
sm_cvar z_witch_min_retreat_range 300
sm_cvar z_witch_damage_per_kill_hit 1000
sm_cvar z_witch_hostile_at_me_anger 1
//-------------------------------------------------------------------
//喪屍的HP 50
sm_cvar z_health 50
//喪屍的速度 250
sm_cvar z_speed 250
//喪屍的能見度範圍 500
sm_cvar z_vision_range 500
//喪屍的警戒度範圍
sm_cvar z_vision_range_alert 1500
//喪屍暴走時產生的疆屍最大總數量30
sm_cvar z_mob_spawn_max_size 100
//喪屍暴走時產生的疆屍最小總數量30
sm_cvar z_mob_spawn_min_size 100
//喪屍暴走時同時出現的疆屍數量
sm_cvar z_common_limit 25
//喪屍觸發特定事件時所產生的暴走疆屍數量(打到車輛、開鐵捲門、起重機這類等等)
sm_cvar z_mega_mob_size 90
sm_cvar z_hunter_limit 9
//hunter的HP 250
sm_cvar z_hunter_health 500
//HUNTER飛躍距離 1000
sm_cvar hunter_leap_away_give_up_range 2000
//hunter最長距離的飛撲仰角 45
sm_cvar hunter_pounce_max_loft_angle 45
//hunter飛撲的速度 700
sm_cvar hunter_pounce_air_speed 1000
//hunter的melee破壞力 6
sm_cvar hunter_pz_claw_dmg 18
//hunter的行走速度 300
sm_cvar z_hunter_speed 300
//撲倒後的攻擊力 5
sm_cvar z_pounce_damage 7
//hunter的仆倒範圍大小 240
sm_cvar z_hunter_claw_force 260
//hunter的仆倒持續傷害間隔 1
sm_cvar z_pounce_damage_delay 0.5
//hunter的仆倒後傷害值 5
sm_cvar z_pounce_damage 5
//hunter的仆倒
sm_cvar z_pounce_delay 0
sm_cvar hunter_pounce_ready_range 0
sm_cvar z_hunter_claw_max_buildup_time 0
sm_cvar z_hunter_lunge_distance 2500
sm_cvar z_lunge_power 5000
sm_cvar z_lunge_cooldown 0.1
sm_cvar z_pounce_stumble_force 20
//-------------------------------------------------------------------
//boomer的數量限制 1
sm_cvar z_exploding_limit 1
//boomer的HP 50
sm_cvar z_exploding_health 50
//boomer的移動速度 175
sm_cvar z_exploding_speed 200
//boomer的爆炸範圍 200
sm_cvar z_exploding_splat_radius 1000
//boomer的melee破壞力 4
sm_cvar boomer_pz_claw_dmg 16
//boomer嘔吐間隔30
sm_cvar z_vomit_interval 12
//boomer嘔吐範圍300
sm_cvar z_vomit_range 900
//boomer吐膽汁速度1700
sm_cvar z_vomit_velocity 2000
//boomer嘔吐物持續時間 5
sm_cvar sb_vomit_blind_time 10
sm_cvar z_exploding_force 7500
sm_cvar z_exploding_inner_radius 260
sm_cvar z_exploding_outer_radius 400
//-------------------------------------------------------------------
//boomer的數量限制 1
sm_cvar z_gas_limit 9
//smoker的HP 250
sm_cvar z_gas_health 350
//smoker的melee破壞力 4
sm_cvar smoker_pz_claw_dmg 16
//smoker舌頭射速 1000
sm_cvar tongue_fly_speed 1500
//smoker舌頭射到後的等待時間 15
sm_cvar tongue_hit_delay 6
//smoker拖行時傷害
sm_cvar tongue_drag_damage_amount 15
//smoker舌頭長度 1000
sm_cvar tongue_range 1500
//smoker綑綁後的拖行速度 175
sm_cvar tongue_victim_max_speed 200
//smoker綑綁後的拖行 加速度 30
sm_cvar tongue_victim_acceleration 30
//smoker的行走速度 210
sm_cvar z_gas_speed 250
//smoker的重力 4000
sm_cvar tongue_gravity_force 4000
//smoker舌頭的HP
sm_cvar tongue_health 150
//smoker再次蓄舌延遲
sm_cvar tongue_miss_delay 10
//smoker煙霧讓你咳的時間 5
sm_cvar z_cough_duration 10
//smoker蹲走速度 75
sm_cvar z_crouch_speed 150
sm_cvar smoker_tongue_delay 0.5
//-------------------------------------------------------------------
//tank的行走速度 210
sm_cvar z_tank_speed 210
//tank的對抗時行走速度 210
sm_cvar z_tank_speed_vs 210
//tank的血量 4000
sm_cvar z_tank_health 4000
//tank的丟下一次石頭的時間間隔 5
sm_cvar z_tank_throw_interval 3
//tank的丟石頭的速度 800
sm_cvar z_tank_throw_force 1200
//tank的石塊(會被打爆)的耐力值
sm_cvar z_tank_throw_health 50
//tank的攻擊間隔 1.5
sm_cvar z_tank_attack_interval 1
//tank的岩石打擊範圍100
sm_cvar z_tank_rock_radius 150
//tank的走路震動幅度
sm_cvar z_tank_footstep_shake_amplitude 10
//tank的走路震動間隔
sm_cvar z_tank_footstep_shake_interval 1
//tank的走路震動範圍
sm_cvar z_tank_footstep_shake_radius 1500
//tank的攻擊半徑 15
sm_cvar tank_fist_radius 20
//tank的燒傷次數? 傷害?
sm_cvar tank_burn_duration_normal 35
sm_cvar tank_visibility_tolerance_suicide 200
sm_cvar z_tank_incapacitated_health 9000
sm_cvar tank_throw_max_loft_angle 10
//-------------------------------------------------------------------
//witch的發飆範圍 200
sm_cvar z_witch_berserk_range 500
//witch的HP 1000
sm_cvar z_witch_health 1800
//witch的燒傷次數? 傷害?
sm_cvar z_witch_burn_time 15
//witch的傷害 100
sm_cvar z_witch_damage 200
//witch的手電筒照射範圍 400
sm_cvar z_witch_flashlight_range 1000
sm_cvar z_witch_retreat_min_duration 30
sm_cvar z_witch_allow_change_victim 5
sm_cvar z_witch_personal_space 300
sm_cvar z_witch_anger_rate 0.3
sm_cvar z_witch_min_threat_time 2
sm_cvar z_witch_max_threat_time 100
sm_cvar z_witch_min_retreat_range 300
sm_cvar z_witch_damage_per_kill_hit 1000
sm_cvar z_witch_hostile_at_me_anger 1
//-------------------------------------------------------------------
//喪屍的HP 50
sm_cvar z_health 50
//喪屍的速度 250
sm_cvar z_speed 250
//喪屍的能見度範圍 500
sm_cvar z_vision_range 500
//喪屍的警戒度範圍
sm_cvar z_vision_range_alert 1500
//喪屍暴走時產生的疆屍最大總數量30
sm_cvar z_mob_spawn_max_size 100
//喪屍暴走時產生的疆屍最小總數量30
sm_cvar z_mob_spawn_min_size 100
//喪屍暴走時同時出現的疆屍數量
sm_cvar z_common_limit 25
//喪屍觸發特定事件時所產生的暴走疆屍數量(打到車輛、開鐵捲門、起重機這類等等)
sm_cvar z_mega_mob_size 90
2010年6月28日 星期一
2010年6月27日 星期日
cfg
sv_cheats "1" 作弊開啟,一定要開
sv_infinite_ammo_ "1" 無限子彈
noclip "1" 穿槍+飛
director_force_panic_event --->這就是僵屍爆走事件。(以下的事件)
survivor_burn_factor_expert "0.15" ---被火燒得爽度 越高越痛 其中 expert是專家(easy-簡單)
survivor_crouch_speed "999" ---蹲著的速度
survivor_friendly_fire_factor_expert "0.1" ---打隊友痛不痛 expert一樣專家,可自行修改
director_panic_forever "1" 就一直來怪事件(例如打到車子的警鈴,就一直來)
z_common_limit "100" 同時出現怪物的數量,輔助上一個
z_mega_mob_size "120" 不理他XD
rescue_min_dead_time "3" 人死掉後3秒就可以出現在任一房間給人救
survivor_revive_health "75" 躺在地上被人拉起來的血量
survivor_revive_duration "1.75" 拉人起來的時間1.75秒
tongue_victim_max_speed "80" smoker吐舌頭拉你的速度
z_non_head_damage_factor_expert "11" 如果不是打頭的傷害(11是倍數,小槍打腳一級必殺,如果改成-1,那就一定要抱頭才會死)
nb_gravity "125" 怪物的重力,越高掉下來越快。
director_force_witch "2" 每次出現事件(打到警鈴,或螢幕出現等待救援的時候)的女巫量
director_force_tank "1" 同上 是Tank
first_aid_kit_use_duration "1" 用急救包的時間 ,這裡是1秒救治療好了。
director_build_up_min_interval "0" 怪物產出得間隔
director_special_battlefield_respawn_interval "10" vs的復活時間
director_special_initial_spawn_delay_min "10" 事件與事件間的休息時間,0就是怪物狂來
director_special_initial_spawn_delay_max "10" 同上
director_special_initial_spawn_delay_max_extra "10" 同上
z_acquire_far_range "9000" 殭屍可以看到你的距離 9000 =超遠
z_acquire_far_time "0.5" 看到你之後經過"0.5"秒,就會往你那裏衝,如果改成0就直接衝
z_acquire_near_range "500" 你靠近怪物的距離500
z_acquire_near_time "0" 在上面的距離內他通像你的反應時間
z_mob_spawn_max_size "60"
z_mob_spawn_min_size "20"
z_must_wander "1" 0:預設 1:殭屍永遠不會做下或躺下 2:殭屍永遠都躺下
z_health "200" 殭屍的血量
z_speed "50" 殭屍的速度
z_walk_speed "200" 殭屍慢走的速度
changelevel 地圖名稱(換關卡) <地圖名稱在資料夾內的maplist檔案>
....有很多很多無法一一列出,可以自行研究出一種玩法XD
如果妳在遊戲裡面用console去改,那離開遊戲就會不見,所以你可以到X:\.....\SteamApps\common\left 4 dead\left4dead\cfg
裡面找一個叫config.cfg的檔案,把它複製另存成為你想要的檔案名字(例如:PP.cfg)。
把上面的東西一字不漏的打到新的cfg檔案裡,進入遊戲只要按下~ 輸入exec pp.cfg
這樣你輸入在PP.cfg的指令就都會執行一次。
像我就會把我想要的cfg檔分類,想要打爆頭才死的,就exec head(舉例),想要虐待殭屍
我就exec song...等。
如果想要改回來,請exec config.cfg 或重新啟動遊戲。
以下介紹幾種cfg,有些指令上面沒有介紹的話查字典應該就可以知道:
---------------------------------------專打Bosses版-----------------------------------------------
xtr.cfg
sv_cheats "1"
skill "3" --->難度
sv_infinite_ammo "1"
director_panic_forever "0"
director_build_up_min_interval "0"
director_special_battlefield_respawn_interval "0"
director_special_initial_spawn_delay_min "0"
director_special_initial_spawn_delay_max "0"
director_special_initial_spawn_delay_max_extra "0"
director_special_respawn_interval "0"
director_pain_pill_density "20"
director_molotov_density "20"
director_pipe_bomb_density "20"
director_pistol_density "20"
director_force_witch "2"
director_force_tank "3"
director_force_background "0"
survivor_revive_duration "1"
survivor_revive_health "100"
survivor_no_pounce_or_hang "1"
first_aid_kit_use_duration "1"
z_must_wander "1"
-----------------------------------------------------------
---------------------------------------------------難版---------------------------------------
extremism.cfg
sv_cheats "1"
skill "2"
sv_infinite_ammo "1"
give "first_aid_kit"
give "pain_pills"
give "pumpshotgun"
give "pistol"
give "molotov"
give "first_aid_kit"
give "pain_pills"
give "pumpshotgun"
give "pistol"
give "molotov"
give "first_aid_kit"
give "pain_pills"
give "pumpshotgun"
give "pistol"
give "molotov"
give "first_aid_kit"
give "pain_pills"
give "pumpshotgun"
give "pistol"
give "molotov"
z_must_wander "1"
director_pain_pill_density "0"
director_molotov_density "0"
director_pipe_bomb_density "0"
director_pistol_density "0" 這四個是止痛藥,汽油彈,聲音但,手槍,出現的密度。
0就事妳在地圖找不到。
director_panic_forever "1"
director_build_up_min_interval "0"
director_special_battlefield_respawn_interval "0"
director_special_initial_spawn_delay_min "0"
director_special_initial_spawn_delay_max "0"
director_special_initial_spawn_delay_max_extra "0"
director_special_respawn_interval "0"
director_force_witch "2"
director_force_tank "3"
director_force_background "0"
survivor_revive_duration "1"
survivor_revive_health "100"
survivor_no_pounce_or_hang "0"
first_aid_kit_use_duration "1"
nb_rush
director_force_panic_event
------------------------------------------------------------------------------------
接下來介紹常用的----連bind
JJ.cfg
unbindall
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "give gascan"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft"
bind "b" "give autoshotgun" 散彈槍
bind "c" "director_force_panic_event " --- c 是事件產生
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "give rifle" g 一把 m4
bind "h" "give molotov" h 汽油彈
bind "i" "showbriefing"
bind "j" "z_spawn hunter" j 叫出hunter
bind "m" "give gascan" ---- m是汽油桶
bind "n" "z_spawn smoker"
bind "q" "give health"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "give hunting_rifle" v 狙擊槍
bind "w" "+forward"
bind "x" "z_spawn boomer" x 出現 bommer
bind "y" "messagemode"
bind "z" "z_spawn tank" z 出現tank
bind "KP_INS" "+mouse_menu Orders"
bind "KP_END" "+mouse_menu QA"
bind "[" "invprev"
bind "]" "+voicerecord"
bind "'" "+moveup"
bind "`" "toggleconsole"
bind "." "give pipe_bomb" ----鍵盤 . 可以叫聲音彈
bind "/" "+movedown"
bind "\" "give oxygentank" ---- 綠色的氧氣筒
bind "," "give first_aid_kit" ---, 叫出急救包
bind "-" "sizedown"
bind "=" "z_spawn witch" = 出現女巫
bind "ENTER" "messagemode"
bind "SPACE" "+jump"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "INS" "+klook"
bind "END" "centerview"
bind "PGUP" "+lookup"
bind "PGDN" "+lookdown"
bind "PAUSE" "pause"
bind "SHIFT" "+duck"
bind "ALT" "+strafe"
bind "CTRL" "+speed"
bind "UPARROW" "+forward"
bind "LEFTARROW" "+left"
bind "DOWNARROW" "+back"
bind "RIGHTARROW" "+right"
bind "F1" "Vote Yes"
bind "F2" "Vote No"
bind "F3" "askconnect_accept"
bind "F5" "jpeg"
bind "F10" "quit prompt"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+zoom"
bind "MWHEELUP" "z_add" -----------------------<滾輪叫殭屍>
bind "MWHEELDOWN" "z_add" -----------------------<滾輪叫殭屍>
adsp_debug "0"
budget_averages_window "30"
budget_background_alpha "128"
budget_bargraph_background_alpha "128"
budget_bargraph_range_ms "16.6666666667"
budget_history_numsamplesvisible "100"
budget_history_range_ms "66.666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_panel_height "384"
budget_panel_width "512"
budget_panel_x "0"
budget_panel_y "50"
budget_peaks_window "30"
budget_show_averages "0"
budget_show_history "1"
budget_show_peaks "1"
bugreporter_uploadasync "0"
bugreporter_username ""
c_maxdistance "200"
c_maxpitch "90"
c_maxyaw "135"
c_mindistance "30"
c_minpitch "0"
c_minyaw "-135"
c_orthoheight "100"
c_orthowidth "100"
c_thirdpersonshoulder "false"
c_thirdpersonshoulderaimdist "120.0"
c_thirdpersonshoulderdist "40.0"
c_thirdpersonshoulderheight "5.0"
c_thirdpersonshoulderoffset "20.0"
cam_collision "1"
cam_idealdelta "4.0"
cam_idealdist "150"
cam_ideallag "4.0"
cam_idealpitch "0"
cam_idealyaw "0"
cam_snapto "0"
cc_lang ""
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
chet_debug_idle "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_autohelp "1"
cl_buy_favorite_nowarn "0"
cl_buy_favorite_quiet "0"
cl_chatfilters "31"
cl_cmdrate "30"
cl_colorblind "0"
cl_crosshair_alpha "255"
cl_crosshair_blue "220"
cl_crosshair_dynamic "1"
cl_crosshair_green "182"
cl_crosshair_red "138"
cl_crosshair_thickness "2"
cl_detail_avoid_force "0.4"
cl_detail_avoid_radius "64"
cl_detail_avoid_recover_speed "0.25"
cl_detail_max_sway "5"
cl_downloadfilter "all"
cl_forcepreload "0"
cl_hidemenu_spawnclass_boomer "0"
cl_hidemenu_spawnclass_boomer2 "0"
cl_hidemenu_spawnclass_hunter "0"
cl_hidemenu_spawnclass_hunter2 "0"
cl_hidemenu_spawnclass_smoker "0"
cl_hidemenu_spawnclass_smoker2 "0"
cl_hidemenu_spawnmode "0"
cl_hidemenu_spawnmode2 "0"
cl_idealpitchscale "0.8"
cl_logofile "materials/vgui/logos/spray_stencil_bill.vtf"
cl_menuduration "10"
cl_mouselook "1"
cl_mouselook2 "1"
cl_observercrosshair "1"
cl_perf_wizard_enable "1"
cl_playerspraydisable "0"
cl_ragdoll_limit "20"
cl_show_path "1"
cl_showhelp "1"
cl_showpluginmessages "1"
cl_soundfile ""
cl_timeout "30"
cl_updaterate "20"
closecaption "0"
commentary_firstrun "0"
con_enable "0"
crosshair "1"
dsp_enhance_stereo "0"
dsp_slow_cpu "0"
dsp_volume "0.8"
func_break_max_pieces "15"
g15_update_msec "250"
gameinstructor_enable "1"
hud_classautokill "1"
hud_takesshots "0"
joy_accelmax "1.0"
joy_accelscale "0.6"
joy_advanced "0"
joy_advaxisr "0"
joy_advaxisu "0"
joy_advaxisv "0"
joy_advaxisx "0"
joy_advaxisy "0"
joy_advaxisz "0"
joy_autoaimdampen "0"
joy_autoaimdampenrange "0"
joy_axisbutton_threshold "0.3"
joy_circle_correct "1"
joy_diagonalpov "0"
joy_display_input "0"
joy_forwardsensitivity "-1"
joy_forwardthreshold "0.15"
joy_inverty "0"
joy_inverty2 "0"
joy_lowend "1"
joy_lowmap "1"
joy_movement_stick "0"
joy_movement_stick2 "0"
joy_name "joystick"
joy_pitchsensitivity "1"
joy_pitchsensitivity2 "1"
joy_pitchthreshold "0.15"
joy_response_look "0"
joy_response_move "1"
joy_sensitive_step0 "0.1"
joy_sensitive_step1 "0.4"
joy_sensitive_step2 "0.90"
joy_sidesensitivity "1"
joy_sidethreshold "0.15"
joy_wingmanwarrior_centerhack "0"
joy_wingmanwarrior_turnhack "0"
joy_yawsensitivity "-1"
joy_yawsensitivity2 "-1"
joy_yawthreshold "0.15"
joystick "0"
lookspring "0"
lookstrafe "0"
m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0.04"
m_filter "0"
m_filter2 "0"
m_forward "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
m_pitch "0.022"
m_pitch2 "0.022"
m_side "0.8"
m_yaw "0.022"
mat_grain_scale_override "1"
mat_monitorgamma_tv_enabled "0"
mat_spewalloc "0"
motd_intros "0"
muzzleflash_light "1"
name "[Taiwan]GG"
name2 "unnamed"
net_graph "0"
net_graphheight "64"
net_graphmsecs "400"
net_graphpos "1"
net_graphproportionalfont "1"
net_graphshowinterp "1"
net_graphshowlatency "1"
net_graphsolid "1"
net_graphtext "1"
net_maxroutable "1200"
net_scale "5"
net_steamcnx_allowrelay "1"
next_weapon_timer "1.25"
npc_height_adjust "1"
overview_alpha "1.0"
overview_health "1"
overview_locked "1"
overview_names "1"
overview_tracks "1"
password ""
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_eyemove "1"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
rr_thenany_score_slop "0.0"
scene_showlook "0"
scene_showmoveto "0"
scene_showunlock "0"
sensitivity "2.368000"
sk_autoaim_mode "1"
skill "1"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
snd_ducktovolume "0.55"
snd_legacy_surround "0"
snd_mixahead "0.1"
snd_musicvolume "1.0"
snd_pitchquality "1"
spec_allowroaming "1"
spec_centerchasecam "0"
spec_chasedistancestep "10"
spec_cinematic "0"
spec_scoreboard "0"
ss_splitmode "0"
suitvolume "0.25"
sv_forcepreload "0"
sv_log_onefile "0"
sv_cheats "1"
sv_infinite_ammo "1"
z_speed "125"
z_tank_health "1000"
sv_logbans "0"
sv_logecho "1"
sv_logfile "1"
sv_logflush "0"
sv_logsdir "logs"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_pvsskipanimation "1"
sv_skyname "sky_l4d_urban01_hdr"
sv_specaccelerate "5"
sv_specnoclip "1"
sv_specspeed "3"
sv_unlockedchapters "1"
sv_voiceenable "1"
texture_budget_background_alpha "128"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_x "0"
texture_budget_panel_y "450"
tv_nochat "0"
vgui_message_dialog_modal "1"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "1.000000"
voice_threshold "2000"
voice_vox "0"
volume "1.0"
vprof_graphheight "256"
vprof_graphwidth "512"
vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_warningmsec "10"
windows_speaker_config "4"
xbox_autothrottle "1"
xbox_throttlebias "100"
xbox_throttlespoof "200"
z_nightvision_b "128"
z_nightvision_g "192"
z_nightvision_r "255"
survivor_burn_factor_expert "0.15"
survivor_crouch_speed "999"
survivor_friendly_fire_factor_expert "0.1"
director_panic_forever "1"
z_common_limit "100"
z_mega_mob_size "120"
rescue_min_dead_time "3"
survivor_revive_health "75"
survivor_revive_duration "1.75"
tongue_victim_max_speed "80"
z_non_head_damage_factor_expert "11"
nb_gravity "125"
director_force_witch "2"
director_force_tank "1"
first_aid_kit_use_duration "1"
director_build_up_min_interval "0"
director_special_battlefield_respawn_interval "10"
director_special_initial_spawn_delay_min "10"
director_special_initial_spawn_delay_max "10"
director_special_initial_spawn_delay_max_extra "10"
z_acquire_far_range "9000"
z_acquire_far_time "0.5"
z_acquire_near_range "500"
z_acquire_near_time "0"
z_mob_spawn_max_size "60"
z_mob_spawn_min_size "20"
z_must_wander "1"
_-----------------------------------------------------------------------------
爆頭版
z_speed 40 ------速度超慢
director_no_bosses 1 ---沒有魔王
director_no_specials 1 ---沒有事件
z_gib_limb_distance_headshot 2000000 -------多遠都可以爆投
z_non_head_damage_factor_easy -1 打怪物身體不會死,以下都是
z_non_head_damage_factor_expert -1
z_non_head_damage_factor_hard -1
z_non_head_damage_factor_normal -1
======================================================
z_tank_speed "240" --tank速度
z_tank_speed_vs "240" vs 的tank速度
z_tank_throw_force "2000" 丟東西的速度
z_throw_force "5000" 丟東西的力量
z_tank_throw_interval "0.5" 丟下一次東西的時間間隔
z_gun_physics_force "500" 推東西的力量(右鍵),預設25
z_gun_range "75" 推的範圍(右鍵)
sb_open_fire "0" 電腦開槍的延遲 預設0 改成10電腦完全沒用XDD
z_minigun_cooldown_time "3" 蓋特機槍的冷卻時間
z_minigun_overheat_time "20" 蓋特機槍的過熱時間 .秒.
z_minigun_rate_of_fire "1500" 蓋特的攻擊範圍
director_no_survivor_bots "0" 沒有電腦人幫你打
director_no_death_check "1" 全死後,不會進入畫面重新開始,要投票重新開始。
z_hear_gunfire_range "400" 殭屍聽到槍聲的距離 "預設250
z_hear_runner_far_range "900" 殭屍聽到人在跑的距離 預設750
z_hear_runner_near_range "600" 殭屍聽到靠近的距離 預設500
z_vomit_duration "2" 殭屍嘔吐的時間 若改成 150 就一直吐150秒XDD
pain_pills_health_value "40" 藥丸的補血量
pain_pills_decay_rate "0.34" 藥丸的耗損速度
z_vomit_fade_duration "6" 殭屍吐完後,回復的時間
z_vomit_fade_start "6"
z_vomit_interval "20" 距離下一次吐20秒 ,改成0秒 殭屍就一直吐一直吐...
sb_vomit_blind_time "6" 這是boomer 射在你臉上後是力減弱的時間,預設6秒
survivor_still_penalty "4" 當你tk到隊友,或者隊友有麻煩,在螢幕顯示時間
z_background_limit "120" 跟z_common_limit 有點像,但這是出現在地圖上的一次殭屍總 數,他不會衝向你,就長在那邊那種(z_common_limit 是衝向你一次的總數)
z_finale_spawn_safety_range "600" 在最終章的殭屍產生與你的距離
director_finale_mob_max_interval "45" 在最終章的殭屍圍攻間隔,最大值
director_finale_mob_min_interval "5" 同上最小值
director_finale_stage_delay "5" 最終章的延遲
nav_debug_finale_area "1" 有點類似導航系統 1開啟 0關閉
sv_infinite_ammo_ "1" 無限子彈
noclip "1" 穿槍+飛
director_force_panic_event --->這就是僵屍爆走事件。(以下的事件)
survivor_burn_factor_expert "0.15" ---被火燒得爽度 越高越痛 其中 expert是專家(easy-簡單)
survivor_crouch_speed "999" ---蹲著的速度
survivor_friendly_fire_factor_expert "0.1" ---打隊友痛不痛 expert一樣專家,可自行修改
director_panic_forever "1" 就一直來怪事件(例如打到車子的警鈴,就一直來)
z_common_limit "100" 同時出現怪物的數量,輔助上一個
z_mega_mob_size "120" 不理他XD
rescue_min_dead_time "3" 人死掉後3秒就可以出現在任一房間給人救
survivor_revive_health "75" 躺在地上被人拉起來的血量
survivor_revive_duration "1.75" 拉人起來的時間1.75秒
tongue_victim_max_speed "80" smoker吐舌頭拉你的速度
z_non_head_damage_factor_expert "11" 如果不是打頭的傷害(11是倍數,小槍打腳一級必殺,如果改成-1,那就一定要抱頭才會死)
nb_gravity "125" 怪物的重力,越高掉下來越快。
director_force_witch "2" 每次出現事件(打到警鈴,或螢幕出現等待救援的時候)的女巫量
director_force_tank "1" 同上 是Tank
first_aid_kit_use_duration "1" 用急救包的時間 ,這裡是1秒救治療好了。
director_build_up_min_interval "0" 怪物產出得間隔
director_special_battlefield_respawn_interval "10" vs的復活時間
director_special_initial_spawn_delay_min "10" 事件與事件間的休息時間,0就是怪物狂來
director_special_initial_spawn_delay_max "10" 同上
director_special_initial_spawn_delay_max_extra "10" 同上
z_acquire_far_range "9000" 殭屍可以看到你的距離 9000 =超遠
z_acquire_far_time "0.5" 看到你之後經過"0.5"秒,就會往你那裏衝,如果改成0就直接衝
z_acquire_near_range "500" 你靠近怪物的距離500
z_acquire_near_time "0" 在上面的距離內他通像你的反應時間
z_mob_spawn_max_size "60"
z_mob_spawn_min_size "20"
z_must_wander "1" 0:預設 1:殭屍永遠不會做下或躺下 2:殭屍永遠都躺下
z_health "200" 殭屍的血量
z_speed "50" 殭屍的速度
z_walk_speed "200" 殭屍慢走的速度
changelevel 地圖名稱(換關卡) <地圖名稱在資料夾內的maplist檔案>
....有很多很多無法一一列出,可以自行研究出一種玩法XD
如果妳在遊戲裡面用console去改,那離開遊戲就會不見,所以你可以到X:\.....\SteamApps\common\left 4 dead\left4dead\cfg
裡面找一個叫config.cfg的檔案,把它複製另存成為你想要的檔案名字(例如:PP.cfg)。
把上面的東西一字不漏的打到新的cfg檔案裡,進入遊戲只要按下~ 輸入exec pp.cfg
這樣你輸入在PP.cfg的指令就都會執行一次。
像我就會把我想要的cfg檔分類,想要打爆頭才死的,就exec head(舉例),想要虐待殭屍
我就exec song...等。
如果想要改回來,請exec config.cfg 或重新啟動遊戲。
以下介紹幾種cfg,有些指令上面沒有介紹的話查字典應該就可以知道:
---------------------------------------專打Bosses版-----------------------------------------------
xtr.cfg
sv_cheats "1"
skill "3" --->難度
sv_infinite_ammo "1"
director_panic_forever "0"
director_build_up_min_interval "0"
director_special_battlefield_respawn_interval "0"
director_special_initial_spawn_delay_min "0"
director_special_initial_spawn_delay_max "0"
director_special_initial_spawn_delay_max_extra "0"
director_special_respawn_interval "0"
director_pain_pill_density "20"
director_molotov_density "20"
director_pipe_bomb_density "20"
director_pistol_density "20"
director_force_witch "2"
director_force_tank "3"
director_force_background "0"
survivor_revive_duration "1"
survivor_revive_health "100"
survivor_no_pounce_or_hang "1"
first_aid_kit_use_duration "1"
z_must_wander "1"
-----------------------------------------------------------
---------------------------------------------------難版---------------------------------------
extremism.cfg
sv_cheats "1"
skill "2"
sv_infinite_ammo "1"
give "first_aid_kit"
give "pain_pills"
give "pumpshotgun"
give "pistol"
give "molotov"
give "first_aid_kit"
give "pain_pills"
give "pumpshotgun"
give "pistol"
give "molotov"
give "first_aid_kit"
give "pain_pills"
give "pumpshotgun"
give "pistol"
give "molotov"
give "first_aid_kit"
give "pain_pills"
give "pumpshotgun"
give "pistol"
give "molotov"
z_must_wander "1"
director_pain_pill_density "0"
director_molotov_density "0"
director_pipe_bomb_density "0"
director_pistol_density "0" 這四個是止痛藥,汽油彈,聲音但,手槍,出現的密度。
0就事妳在地圖找不到。
director_panic_forever "1"
director_build_up_min_interval "0"
director_special_battlefield_respawn_interval "0"
director_special_initial_spawn_delay_min "0"
director_special_initial_spawn_delay_max "0"
director_special_initial_spawn_delay_max_extra "0"
director_special_respawn_interval "0"
director_force_witch "2"
director_force_tank "3"
director_force_background "0"
survivor_revive_duration "1"
survivor_revive_health "100"
survivor_no_pounce_or_hang "0"
first_aid_kit_use_duration "1"
nb_rush
director_force_panic_event
------------------------------------------------------------------------------------
接下來介紹常用的----連bind
JJ.cfg
unbindall
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "give gascan"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft"
bind "b" "give autoshotgun" 散彈槍
bind "c" "director_force_panic_event " --- c 是事件產生
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "give rifle" g 一把 m4
bind "h" "give molotov" h 汽油彈
bind "i" "showbriefing"
bind "j" "z_spawn hunter" j 叫出hunter
bind "m" "give gascan" ---- m是汽油桶
bind "n" "z_spawn smoker"
bind "q" "give health"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "give hunting_rifle" v 狙擊槍
bind "w" "+forward"
bind "x" "z_spawn boomer" x 出現 bommer
bind "y" "messagemode"
bind "z" "z_spawn tank" z 出現tank
bind "KP_INS" "+mouse_menu Orders"
bind "KP_END" "+mouse_menu QA"
bind "[" "invprev"
bind "]" "+voicerecord"
bind "'" "+moveup"
bind "`" "toggleconsole"
bind "." "give pipe_bomb" ----鍵盤 . 可以叫聲音彈
bind "/" "+movedown"
bind "\" "give oxygentank" ---- 綠色的氧氣筒
bind "," "give first_aid_kit" ---, 叫出急救包
bind "-" "sizedown"
bind "=" "z_spawn witch" = 出現女巫
bind "ENTER" "messagemode"
bind "SPACE" "+jump"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "INS" "+klook"
bind "END" "centerview"
bind "PGUP" "+lookup"
bind "PGDN" "+lookdown"
bind "PAUSE" "pause"
bind "SHIFT" "+duck"
bind "ALT" "+strafe"
bind "CTRL" "+speed"
bind "UPARROW" "+forward"
bind "LEFTARROW" "+left"
bind "DOWNARROW" "+back"
bind "RIGHTARROW" "+right"
bind "F1" "Vote Yes"
bind "F2" "Vote No"
bind "F3" "askconnect_accept"
bind "F5" "jpeg"
bind "F10" "quit prompt"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+zoom"
bind "MWHEELUP" "z_add" -----------------------<滾輪叫殭屍>
bind "MWHEELDOWN" "z_add" -----------------------<滾輪叫殭屍>
adsp_debug "0"
budget_averages_window "30"
budget_background_alpha "128"
budget_bargraph_background_alpha "128"
budget_bargraph_range_ms "16.6666666667"
budget_history_numsamplesvisible "100"
budget_history_range_ms "66.666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_panel_height "384"
budget_panel_width "512"
budget_panel_x "0"
budget_panel_y "50"
budget_peaks_window "30"
budget_show_averages "0"
budget_show_history "1"
budget_show_peaks "1"
bugreporter_uploadasync "0"
bugreporter_username ""
c_maxdistance "200"
c_maxpitch "90"
c_maxyaw "135"
c_mindistance "30"
c_minpitch "0"
c_minyaw "-135"
c_orthoheight "100"
c_orthowidth "100"
c_thirdpersonshoulder "false"
c_thirdpersonshoulderaimdist "120.0"
c_thirdpersonshoulderdist "40.0"
c_thirdpersonshoulderheight "5.0"
c_thirdpersonshoulderoffset "20.0"
cam_collision "1"
cam_idealdelta "4.0"
cam_idealdist "150"
cam_ideallag "4.0"
cam_idealpitch "0"
cam_idealyaw "0"
cam_snapto "0"
cc_lang ""
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
chet_debug_idle "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_autohelp "1"
cl_buy_favorite_nowarn "0"
cl_buy_favorite_quiet "0"
cl_chatfilters "31"
cl_cmdrate "30"
cl_colorblind "0"
cl_crosshair_alpha "255"
cl_crosshair_blue "220"
cl_crosshair_dynamic "1"
cl_crosshair_green "182"
cl_crosshair_red "138"
cl_crosshair_thickness "2"
cl_detail_avoid_force "0.4"
cl_detail_avoid_radius "64"
cl_detail_avoid_recover_speed "0.25"
cl_detail_max_sway "5"
cl_downloadfilter "all"
cl_forcepreload "0"
cl_hidemenu_spawnclass_boomer "0"
cl_hidemenu_spawnclass_boomer2 "0"
cl_hidemenu_spawnclass_hunter "0"
cl_hidemenu_spawnclass_hunter2 "0"
cl_hidemenu_spawnclass_smoker "0"
cl_hidemenu_spawnclass_smoker2 "0"
cl_hidemenu_spawnmode "0"
cl_hidemenu_spawnmode2 "0"
cl_idealpitchscale "0.8"
cl_logofile "materials/vgui/logos/spray_stencil_bill.vtf"
cl_menuduration "10"
cl_mouselook "1"
cl_mouselook2 "1"
cl_observercrosshair "1"
cl_perf_wizard_enable "1"
cl_playerspraydisable "0"
cl_ragdoll_limit "20"
cl_show_path "1"
cl_showhelp "1"
cl_showpluginmessages "1"
cl_soundfile ""
cl_timeout "30"
cl_updaterate "20"
closecaption "0"
commentary_firstrun "0"
con_enable "0"
crosshair "1"
dsp_enhance_stereo "0"
dsp_slow_cpu "0"
dsp_volume "0.8"
func_break_max_pieces "15"
g15_update_msec "250"
gameinstructor_enable "1"
hud_classautokill "1"
hud_takesshots "0"
joy_accelmax "1.0"
joy_accelscale "0.6"
joy_advanced "0"
joy_advaxisr "0"
joy_advaxisu "0"
joy_advaxisv "0"
joy_advaxisx "0"
joy_advaxisy "0"
joy_advaxisz "0"
joy_autoaimdampen "0"
joy_autoaimdampenrange "0"
joy_axisbutton_threshold "0.3"
joy_circle_correct "1"
joy_diagonalpov "0"
joy_display_input "0"
joy_forwardsensitivity "-1"
joy_forwardthreshold "0.15"
joy_inverty "0"
joy_inverty2 "0"
joy_lowend "1"
joy_lowmap "1"
joy_movement_stick "0"
joy_movement_stick2 "0"
joy_name "joystick"
joy_pitchsensitivity "1"
joy_pitchsensitivity2 "1"
joy_pitchthreshold "0.15"
joy_response_look "0"
joy_response_move "1"
joy_sensitive_step0 "0.1"
joy_sensitive_step1 "0.4"
joy_sensitive_step2 "0.90"
joy_sidesensitivity "1"
joy_sidethreshold "0.15"
joy_wingmanwarrior_centerhack "0"
joy_wingmanwarrior_turnhack "0"
joy_yawsensitivity "-1"
joy_yawsensitivity2 "-1"
joy_yawthreshold "0.15"
joystick "0"
lookspring "0"
lookstrafe "0"
m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0.04"
m_filter "0"
m_filter2 "0"
m_forward "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
m_pitch "0.022"
m_pitch2 "0.022"
m_side "0.8"
m_yaw "0.022"
mat_grain_scale_override "1"
mat_monitorgamma_tv_enabled "0"
mat_spewalloc "0"
motd_intros "0"
muzzleflash_light "1"
name "[Taiwan]GG"
name2 "unnamed"
net_graph "0"
net_graphheight "64"
net_graphmsecs "400"
net_graphpos "1"
net_graphproportionalfont "1"
net_graphshowinterp "1"
net_graphshowlatency "1"
net_graphsolid "1"
net_graphtext "1"
net_maxroutable "1200"
net_scale "5"
net_steamcnx_allowrelay "1"
next_weapon_timer "1.25"
npc_height_adjust "1"
overview_alpha "1.0"
overview_health "1"
overview_locked "1"
overview_names "1"
overview_tracks "1"
password ""
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_eyemove "1"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
rr_thenany_score_slop "0.0"
scene_showlook "0"
scene_showmoveto "0"
scene_showunlock "0"
sensitivity "2.368000"
sk_autoaim_mode "1"
skill "1"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
snd_ducktovolume "0.55"
snd_legacy_surround "0"
snd_mixahead "0.1"
snd_musicvolume "1.0"
snd_pitchquality "1"
spec_allowroaming "1"
spec_centerchasecam "0"
spec_chasedistancestep "10"
spec_cinematic "0"
spec_scoreboard "0"
ss_splitmode "0"
suitvolume "0.25"
sv_forcepreload "0"
sv_log_onefile "0"
sv_cheats "1"
sv_infinite_ammo "1"
z_speed "125"
z_tank_health "1000"
sv_logbans "0"
sv_logecho "1"
sv_logfile "1"
sv_logflush "0"
sv_logsdir "logs"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_pvsskipanimation "1"
sv_skyname "sky_l4d_urban01_hdr"
sv_specaccelerate "5"
sv_specnoclip "1"
sv_specspeed "3"
sv_unlockedchapters "1"
sv_voiceenable "1"
texture_budget_background_alpha "128"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_x "0"
texture_budget_panel_y "450"
tv_nochat "0"
vgui_message_dialog_modal "1"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "1.000000"
voice_threshold "2000"
voice_vox "0"
volume "1.0"
vprof_graphheight "256"
vprof_graphwidth "512"
vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_warningmsec "10"
windows_speaker_config "4"
xbox_autothrottle "1"
xbox_throttlebias "100"
xbox_throttlespoof "200"
z_nightvision_b "128"
z_nightvision_g "192"
z_nightvision_r "255"
survivor_burn_factor_expert "0.15"
survivor_crouch_speed "999"
survivor_friendly_fire_factor_expert "0.1"
director_panic_forever "1"
z_common_limit "100"
z_mega_mob_size "120"
rescue_min_dead_time "3"
survivor_revive_health "75"
survivor_revive_duration "1.75"
tongue_victim_max_speed "80"
z_non_head_damage_factor_expert "11"
nb_gravity "125"
director_force_witch "2"
director_force_tank "1"
first_aid_kit_use_duration "1"
director_build_up_min_interval "0"
director_special_battlefield_respawn_interval "10"
director_special_initial_spawn_delay_min "10"
director_special_initial_spawn_delay_max "10"
director_special_initial_spawn_delay_max_extra "10"
z_acquire_far_range "9000"
z_acquire_far_time "0.5"
z_acquire_near_range "500"
z_acquire_near_time "0"
z_mob_spawn_max_size "60"
z_mob_spawn_min_size "20"
z_must_wander "1"
_-----------------------------------------------------------------------------
爆頭版
z_speed 40 ------速度超慢
director_no_bosses 1 ---沒有魔王
director_no_specials 1 ---沒有事件
z_gib_limb_distance_headshot 2000000 -------多遠都可以爆投
z_non_head_damage_factor_easy -1 打怪物身體不會死,以下都是
z_non_head_damage_factor_expert -1
z_non_head_damage_factor_hard -1
z_non_head_damage_factor_normal -1
======================================================
z_tank_speed "240" --tank速度
z_tank_speed_vs "240" vs 的tank速度
z_tank_throw_force "2000" 丟東西的速度
z_throw_force "5000" 丟東西的力量
z_tank_throw_interval "0.5" 丟下一次東西的時間間隔
z_gun_physics_force "500" 推東西的力量(右鍵),預設25
z_gun_range "75" 推的範圍(右鍵)
sb_open_fire "0" 電腦開槍的延遲 預設0 改成10電腦完全沒用XDD
z_minigun_cooldown_time "3" 蓋特機槍的冷卻時間
z_minigun_overheat_time "20" 蓋特機槍的過熱時間 .秒.
z_minigun_rate_of_fire "1500" 蓋特的攻擊範圍
director_no_survivor_bots "0" 沒有電腦人幫你打
director_no_death_check "1" 全死後,不會進入畫面重新開始,要投票重新開始。
z_hear_gunfire_range "400" 殭屍聽到槍聲的距離 "預設250
z_hear_runner_far_range "900" 殭屍聽到人在跑的距離 預設750
z_hear_runner_near_range "600" 殭屍聽到靠近的距離 預設500
z_vomit_duration "2" 殭屍嘔吐的時間 若改成 150 就一直吐150秒XDD
pain_pills_health_value "40" 藥丸的補血量
pain_pills_decay_rate "0.34" 藥丸的耗損速度
z_vomit_fade_duration "6" 殭屍吐完後,回復的時間
z_vomit_fade_start "6"
z_vomit_interval "20" 距離下一次吐20秒 ,改成0秒 殭屍就一直吐一直吐...
sb_vomit_blind_time "6" 這是boomer 射在你臉上後是力減弱的時間,預設6秒
survivor_still_penalty "4" 當你tk到隊友,或者隊友有麻煩,在螢幕顯示時間
z_background_limit "120" 跟z_common_limit 有點像,但這是出現在地圖上的一次殭屍總 數,他不會衝向你,就長在那邊那種(z_common_limit 是衝向你一次的總數)
z_finale_spawn_safety_range "600" 在最終章的殭屍產生與你的距離
director_finale_mob_max_interval "45" 在最終章的殭屍圍攻間隔,最大值
director_finale_mob_min_interval "5" 同上最小值
director_finale_stage_delay "5" 最終章的延遲
nav_debug_finale_area "1" 有點類似導航系統 1開啟 0關閉
巨集
sv_cheats 1;
god 1;
sv_infinite_ammo 1;
sb_give weapon_grenade_launcher;
sb_escort 1 ;
give weapon_grenade_launcher;
give weapon_chainsaw;
give molotov;
director_force_panic_event;
director_panic_forever 1;
z_background_limit 300;
z_common_limit 200
----------------------------------
"z_mega_mob_size" = "200";
nb_gravity "200";
grenadelauncher_damage 999;
grenadelauncher_force_kill 999;
grenadelauncher_radius_kill 999;
grenadelauncher_radius_stumble 999;
grenadelauncher_velocity 999;
director_build_up_min_interval "0";
director_special_initial_spawn_delay_min "0";
------------------------------------
z_acquire_far_range "9000";
z_hear_gunfire_range "9000";
z_hear_runner_far_range "9000";
z_hear_runner_near_range "9000";
z_acquire_far_time "0";
z_must_wander "1"
----------------------------------
bind "4" "give vomitjar boomer";
bind "5" "give pipe_bomb ";
bind "6" "give molotov "
god 1;
sv_infinite_ammo 1;
sb_give weapon_grenade_launcher;
sb_escort 1 ;
give weapon_grenade_launcher;
give weapon_chainsaw;
give molotov;
director_force_panic_event;
director_panic_forever 1;
z_background_limit 300;
z_common_limit 200
----------------------------------
"z_mega_mob_size" = "200";
nb_gravity "200";
grenadelauncher_damage 999;
grenadelauncher_force_kill 999;
grenadelauncher_radius_kill 999;
grenadelauncher_radius_stumble 999;
grenadelauncher_velocity 999;
director_build_up_min_interval "0";
director_special_initial_spawn_delay_min "0";
------------------------------------
z_acquire_far_range "9000";
z_hear_gunfire_range "9000";
z_hear_runner_far_range "9000";
z_hear_runner_near_range "9000";
z_acquire_far_time "0";
z_must_wander "1"
----------------------------------
bind "4" "give vomitjar boomer";
bind "5" "give pipe_bomb ";
bind "6" "give molotov "
。「﹏'玩新圖必要''
http://play-love.com/viewthread.php?tid=167&extra=page%3D1
Steam
j2187
steam -> 遊戲庫 -> 工具 裝左L4D2 Addon Support
Steam
j2187
steam -> 遊戲庫 -> 工具 裝左L4D2 Addon Support
2010年6月26日 星期六
自訂script
(1) 自訂script指令中最主要是修改autoexec.cfg
而RadialMenu.txt是方便玩家整合各種自訂的script
為了不要讓文章太長, 大部分的指令都有註解, 想了解但看不懂的人另外再發問吧
(2) 以下是以我的autoexec.cfg與RadialMenu.txt為例子說明, 檔案位置在
\steamapps\common\left 4 dead\left4dead\cfg\autoexec.cfg
\steamapps\common\left 4 dead\left4dead\scripts\RadialMenu.txt
便當狗空間檔案下載處: http://www.badongo.com/file/12645414
已中文化檔案下載處:http://www.badongo.com/file/12750809
【autoexec.cfg】
//** 腳本指定按鍵 **//
//---------------------------------------------------//
bind v "+mouse_menu Mymenu" //使用 Mymenu 腳本
bind / "+mouse_menu Cheatmenu" //使用 Cheatmenu 腳本
bind b "+mouse_menu Playmenu" //使用 Playmenu 腳本
//---------------------------------------------------//
//** 第三人稱腳本(單機) **//
//------------------------------------------------------------------//
bind . "3pn" //設定"."為第三人稱功能
alias 3pn "3pn1"
alias 3pn1 "sv_cheats 1;thirdperson;alias 3pn 3pn2" //第三人稱
alias 3pn2 "thirdpersonshoulder;alias 3pn 3pn3" //第三人稱側面視點
alias 3pn3 "thirdperson_mayamode;alias 3pn 3pn4" //360度視點
alias 3pn4 "firstperson;sv_cheats 0;alias 3pn 3pn1" //回復為第一人稱
//------------------------------------------------------------------//
//** 初始按鍵設定 **//
//----------------------//
bind MOUSE1 "+attack"
bind MOUSE2 "+attack2"
bind 1 "slot1"
bind 2 "slot2"
bind 3 "slot3"
bind 4 "slot4"
bind 5 "slot5"
bind MWHEELDOWN "invnext"
bind q "lastinv"
bind p "kill" //自殺
//----------------------//
//** slot6回復原始定義鍵,避免當感染者時無法重生 **//
//-------------------------------------------------------------------------------------------------//
bind 6 "default_setting"
alias default_setting "reset_script;bind MOUSE1 +attack;bind MOUSE2 +attack2;bind 1 slot1;bind 2 slot2;bind 3 slot3;bind 4 slot4;bind 5 slot5;bind q lastinv;bind MWHEELDOWN invnext"
alias reset_script "alias switchauto alias 3 -attack;alias toggle_AP infi_auto;alias lastinv_autoLoad lastinv_autoOFF"
//-------------------------------------------------------------------------------------------------//
//** 輔助模式設定 **//
//-------------------------------------------------------------------------------------------------//
//** 自動填彈腳本 **//
alias +0 "+1" //連發+自動填彈
alias -0 "-1; +reload; wait 5; -reload"
//** 連發腳本 **//
alias +1 "alias 3 +2; +2"
alias +2 "+attack; wait 2; -2"
alias -2 "-attack; wait 2; 3"
alias 3 "+2" //critical repeat parameter
alias -1 "switchauto"
alias switchauto alias 3 -attack
//** 切換全自動連發與半自動連發 **//
alias toggle_AP "infi_auto"
alias infi_auto "bind MOUSE1 +1;alias switchauto +1;alias toggle_AP semi_auto" //全自動連發
alias semi_auto "alias switchauto alias 3 -attack;bind MOUSE1 +1;alias toggle_AP infi_auto" //半自動連發
//** 設定輔助模式按鍵參數 **//
alias set_Mode "bind 1 slot1_autoLoad;bind 2 slot2_autoLoad;bind q lastinv_autoLoad;bind MWHEELDOWN mwheel_downLoad"
//** 啟動散彈槍輔助模式 **//
alias shotgun_Mode "slot1;default_setting;alias shot_Mode bind MOUSE1 +0;shot_Mode;set_Mode;other_default"
//** 啟動步槍輔助模式 **//
alias rifle_Mode "slot1;default_setting;alias shot_Mode bind MOUSE1 +1;shot_Mode;set_Mode;other_default"
//** slot1大槍輔助模式 **//
alias slot1_autoLoad "slot1;shot_Mode;alias lastinv_autoLoad lastinv_autoOFF"
//** slot2小槍輔助模式 **//
alias slot2_autoLoad "slot2;bind MOUSE1 +1;alias lastinv_autoLoad lastinv_autoON"
//** "Q"鍵輔助模式 **//
alias lastinv_autoLoad "lastinv_autoOFF"
alias lastinv_autoOFF "slot2_autoLoad;alias lastinv_autoLoad lastinv_autoON" //強制切換slot2小槍+輔助模式
alias lastinv_autoON "slot1_autoLoad;alias lastinv_autoLoad lastinv_autoOFF" //強制切換slot1大槍+輔助模式
//** 使用滑鼠滾輪時自動取消連射 **//
alias mwheel_downLoad "invnext;bind MOUSE1 +attack;alias lastinv_autoLoad lastinv_autoOFF" //避免直接丟出炸彈燃燒彈
//** 道具醫療模式自動取消連射 **//
alias other_default "bind 3 tool_Mode;bind 4 heal_Mode;bind 5 pill_Mode"
alias tool_Mode "slot3;bind MOUSE1 +attack;alias lastinv_autoLoad lastinv_autoOFF"
alias heal_Mode "slot4;bind MOUSE1 +attack;alias lastinv_autoLoad lastinv_autoOFF"
alias pill_Mode "slot5;bind MOUSE1 +attack;alias lastinv_autoLoad lastinv_autoOFF"
//** 快速melee腳本(速度快一倍) **//
alias fast_melee "fast_meleeON"
alias fast_meleeON "slot1;bind MOUSE2 +rm;alias fast_melee fast_meleeOFF"
alias fast_meleeOFF "alias c1 slot1;alias c3 slot1;bind MOUSE2 +attack2;alias fast_melee fast_meleeON"
alias +rm "alias c1 p1;alias c3 p3;p1"
alias p1 "slot1;wait 20;+attack2;wait 20;-attack2;p2"
alias p2 "slot2;wait 20;+attack2;wait 15;-attack2;c3"
alias p3 "slot1;wait 20;+attack2;wait 20;-attack2;p4"
alias p4 "slot2;wait 20;+attack2;wait 15;-attack2;c1"
alias -rm "-attack2;alias c1 slot1;alias c3 slot1"
//-------------------------------------------------------------------------------------------------//
//** 單機版作弊功能設定 **//
//-------------------------------------------------------------------------------------------------//
alias sv_cheatOP "sv_cheatON" //開啟作弊模式
alias sv_cheatON "sv_cheats 1;alias sv_cheatOP sv_cheatOFF"
alias sv_cheatOFF "sv_cheats 0;alias sv_cheatOP sv_cheatON" //關閉爆走模式
alias noclipOP "noclipON" //開啟飛行模式
alias noclipON "sv_cheats 1;noclips 1;alias noclipOP noclipOFF"
alias noclipOFF "noclips 0;sv_cheats 0;alias noclipOP noclipON"
alias gun_menu "gun_menu1" //獲得進階武器
alias gun_menu1 "sv_cheats 1;give pistol;give autoshotgun;sv_cheats 0;alias gun_menu gun_menu2" //獲得散彈與另一把手槍
alias gun_menu2 "sv_cheats 1;give rifle;sv_cheats 0;alias gun_menu gun_menu3" //獲得步槍
alias gun_menu3 "sv_cheats 1;give hunting_rifle;sv_cheats 0;alias gun_menu gun_menu1" //獲得狙擊槍
alias bomb_menu "bomb_menu1" //獲得炸彈燃燒彈
alias bomb_menu1 "sv_cheats 1;give pipe_bomb;sv_cheats 0;alias bomb_menu bomb_menu2" //give a pipebomb
alias bomb_menu2 "sv_cheats 1;give molotov;sv_cheats 0;alias bomb_menu bomb_menu1" //give a molotov
alias refill_menu "sv_cheats 1;give ammo;give health;give first_aid_kit;give pain_pills;sv_cheats 0;alias ammo_menu ammo_menu2" //獲得醫療補給
//** 啟動爆走模式(七倍殭屍) **//
alias rush_mode "sv_cheats 1;z_common_limit 100;z_mega_mob_size 120;director_force_panic_event;director_panic_forever 1;alias sv_cheatOP sv_cheatOFF"
//-------------------------------------------------------------------------------------------------//
//** 偵測FPS與連線速度 **//
//-------------------------------------------------------------------------------------------------//
alias Test_menu "Test_menuON"
alias Test_menuON "net_graph 1;net_graphpos 3;alias Test_menu Test_menuOFF" //顯示數據於左下角(1/2/3:右/中/左)
alias Test_menuOFF "net_graph 0;alias Test_menu Test_menuON"
//-------------------------------------------------------------------------------------------------//
【RadialMenu.txt】
雷達語音指令中可以將九種自訂的script放到一個按鍵裡, 以下是我修改的例子
按鍵"z" 新增[大家跟好!-stay together]的實用指令
請點選觀看圖片
按鍵"x" 新增[跟我來-follow me]的實用指令
請點選觀看圖片
按鍵"v" 新增雷達語音指令(請見附件內的註解)
請點選觀看圖片
按鍵"b" 新增雷達輔助指令(請見附件內的註解)
請點選觀看圖片
Net Test偵測FPS與連線速度
請點選觀看圖片
按鍵"/" 新增單機作弊指令(請見附件內的註解)
請點選觀看圖片
(3) 進階用法: 當初對於『趕盡殺絕』這個成就苦無對策 (還要上班, 不想爆肝)
於是自己建立了全自動連發模式, 掛著睡覺一個晚上可以殺一萬多隻...阿娘喂~囧rz
a. 選機場最後一關
b. 一開始指向電腦人輸入"ent_remove"將三個電腦人移除
c. 別急著開門, 使用飛行模式去把加油唧桶打開然後飛回安全室
d. 如下圖找個好位置, 拿雙槍就可以了, 門閂沒有拿掉以前Tank是進不來的
e. 對準窗口開啟全自動連發模式, 可以睡覺去了, 不用擔心雙槍沒子彈
請點選觀看圖片
(4) 除錯Debug: 這是我認為最花時間最難的, 因為要把各種操作情況都考慮進去
前陣子還因為未修改好bug就上線對抗鬧出一堆糗事
拿醫藥包因為滑鼠連發沒辦法補, 拿燃燒彈因為連發丟到腳上
因為自動換彈夾一次只打一發, 還因為改了滑鼠左鍵導致當感染者沒辦法孵出來
總之先跟這陣子有跟我連線的玩家說聲抱歉了~
而RadialMenu.txt是方便玩家整合各種自訂的script
為了不要讓文章太長, 大部分的指令都有註解, 想了解但看不懂的人另外再發問吧
(2) 以下是以我的autoexec.cfg與RadialMenu.txt為例子說明, 檔案位置在
\steamapps\common\left 4 dead\left4dead\cfg\autoexec.cfg
\steamapps\common\left 4 dead\left4dead\scripts\RadialMenu.txt
便當狗空間檔案下載處: http://www.badongo.com/file/12645414
已中文化檔案下載處:http://www.badongo.com/file/12750809
【autoexec.cfg】
//** 腳本指定按鍵 **//
//---------------------------------------------------//
bind v "+mouse_menu Mymenu" //使用 Mymenu 腳本
bind / "+mouse_menu Cheatmenu" //使用 Cheatmenu 腳本
bind b "+mouse_menu Playmenu" //使用 Playmenu 腳本
//---------------------------------------------------//
//** 第三人稱腳本(單機) **//
//------------------------------------------------------------------//
bind . "3pn" //設定"."為第三人稱功能
alias 3pn "3pn1"
alias 3pn1 "sv_cheats 1;thirdperson;alias 3pn 3pn2" //第三人稱
alias 3pn2 "thirdpersonshoulder;alias 3pn 3pn3" //第三人稱側面視點
alias 3pn3 "thirdperson_mayamode;alias 3pn 3pn4" //360度視點
alias 3pn4 "firstperson;sv_cheats 0;alias 3pn 3pn1" //回復為第一人稱
//------------------------------------------------------------------//
//** 初始按鍵設定 **//
//----------------------//
bind MOUSE1 "+attack"
bind MOUSE2 "+attack2"
bind 1 "slot1"
bind 2 "slot2"
bind 3 "slot3"
bind 4 "slot4"
bind 5 "slot5"
bind MWHEELDOWN "invnext"
bind q "lastinv"
bind p "kill" //自殺
//----------------------//
//** slot6回復原始定義鍵,避免當感染者時無法重生 **//
//-------------------------------------------------------------------------------------------------//
bind 6 "default_setting"
alias default_setting "reset_script;bind MOUSE1 +attack;bind MOUSE2 +attack2;bind 1 slot1;bind 2 slot2;bind 3 slot3;bind 4 slot4;bind 5 slot5;bind q lastinv;bind MWHEELDOWN invnext"
alias reset_script "alias switchauto alias 3 -attack;alias toggle_AP infi_auto;alias lastinv_autoLoad lastinv_autoOFF"
//-------------------------------------------------------------------------------------------------//
//** 輔助模式設定 **//
//-------------------------------------------------------------------------------------------------//
//** 自動填彈腳本 **//
alias +0 "+1" //連發+自動填彈
alias -0 "-1; +reload; wait 5; -reload"
//** 連發腳本 **//
alias +1 "alias 3 +2; +2"
alias +2 "+attack; wait 2; -2"
alias -2 "-attack; wait 2; 3"
alias 3 "+2" //critical repeat parameter
alias -1 "switchauto"
alias switchauto alias 3 -attack
//** 切換全自動連發與半自動連發 **//
alias toggle_AP "infi_auto"
alias infi_auto "bind MOUSE1 +1;alias switchauto +1;alias toggle_AP semi_auto" //全自動連發
alias semi_auto "alias switchauto alias 3 -attack;bind MOUSE1 +1;alias toggle_AP infi_auto" //半自動連發
//** 設定輔助模式按鍵參數 **//
alias set_Mode "bind 1 slot1_autoLoad;bind 2 slot2_autoLoad;bind q lastinv_autoLoad;bind MWHEELDOWN mwheel_downLoad"
//** 啟動散彈槍輔助模式 **//
alias shotgun_Mode "slot1;default_setting;alias shot_Mode bind MOUSE1 +0;shot_Mode;set_Mode;other_default"
//** 啟動步槍輔助模式 **//
alias rifle_Mode "slot1;default_setting;alias shot_Mode bind MOUSE1 +1;shot_Mode;set_Mode;other_default"
//** slot1大槍輔助模式 **//
alias slot1_autoLoad "slot1;shot_Mode;alias lastinv_autoLoad lastinv_autoOFF"
//** slot2小槍輔助模式 **//
alias slot2_autoLoad "slot2;bind MOUSE1 +1;alias lastinv_autoLoad lastinv_autoON"
//** "Q"鍵輔助模式 **//
alias lastinv_autoLoad "lastinv_autoOFF"
alias lastinv_autoOFF "slot2_autoLoad;alias lastinv_autoLoad lastinv_autoON" //強制切換slot2小槍+輔助模式
alias lastinv_autoON "slot1_autoLoad;alias lastinv_autoLoad lastinv_autoOFF" //強制切換slot1大槍+輔助模式
//** 使用滑鼠滾輪時自動取消連射 **//
alias mwheel_downLoad "invnext;bind MOUSE1 +attack;alias lastinv_autoLoad lastinv_autoOFF" //避免直接丟出炸彈燃燒彈
//** 道具醫療模式自動取消連射 **//
alias other_default "bind 3 tool_Mode;bind 4 heal_Mode;bind 5 pill_Mode"
alias tool_Mode "slot3;bind MOUSE1 +attack;alias lastinv_autoLoad lastinv_autoOFF"
alias heal_Mode "slot4;bind MOUSE1 +attack;alias lastinv_autoLoad lastinv_autoOFF"
alias pill_Mode "slot5;bind MOUSE1 +attack;alias lastinv_autoLoad lastinv_autoOFF"
//** 快速melee腳本(速度快一倍) **//
alias fast_melee "fast_meleeON"
alias fast_meleeON "slot1;bind MOUSE2 +rm;alias fast_melee fast_meleeOFF"
alias fast_meleeOFF "alias c1 slot1;alias c3 slot1;bind MOUSE2 +attack2;alias fast_melee fast_meleeON"
alias +rm "alias c1 p1;alias c3 p3;p1"
alias p1 "slot1;wait 20;+attack2;wait 20;-attack2;p2"
alias p2 "slot2;wait 20;+attack2;wait 15;-attack2;c3"
alias p3 "slot1;wait 20;+attack2;wait 20;-attack2;p4"
alias p4 "slot2;wait 20;+attack2;wait 15;-attack2;c1"
alias -rm "-attack2;alias c1 slot1;alias c3 slot1"
//-------------------------------------------------------------------------------------------------//
//** 單機版作弊功能設定 **//
//-------------------------------------------------------------------------------------------------//
alias sv_cheatOP "sv_cheatON" //開啟作弊模式
alias sv_cheatON "sv_cheats 1;alias sv_cheatOP sv_cheatOFF"
alias sv_cheatOFF "sv_cheats 0;alias sv_cheatOP sv_cheatON" //關閉爆走模式
alias noclipOP "noclipON" //開啟飛行模式
alias noclipON "sv_cheats 1;noclips 1;alias noclipOP noclipOFF"
alias noclipOFF "noclips 0;sv_cheats 0;alias noclipOP noclipON"
alias gun_menu "gun_menu1" //獲得進階武器
alias gun_menu1 "sv_cheats 1;give pistol;give autoshotgun;sv_cheats 0;alias gun_menu gun_menu2" //獲得散彈與另一把手槍
alias gun_menu2 "sv_cheats 1;give rifle;sv_cheats 0;alias gun_menu gun_menu3" //獲得步槍
alias gun_menu3 "sv_cheats 1;give hunting_rifle;sv_cheats 0;alias gun_menu gun_menu1" //獲得狙擊槍
alias bomb_menu "bomb_menu1" //獲得炸彈燃燒彈
alias bomb_menu1 "sv_cheats 1;give pipe_bomb;sv_cheats 0;alias bomb_menu bomb_menu2" //give a pipebomb
alias bomb_menu2 "sv_cheats 1;give molotov;sv_cheats 0;alias bomb_menu bomb_menu1" //give a molotov
alias refill_menu "sv_cheats 1;give ammo;give health;give first_aid_kit;give pain_pills;sv_cheats 0;alias ammo_menu ammo_menu2" //獲得醫療補給
//** 啟動爆走模式(七倍殭屍) **//
alias rush_mode "sv_cheats 1;z_common_limit 100;z_mega_mob_size 120;director_force_panic_event;director_panic_forever 1;alias sv_cheatOP sv_cheatOFF"
//-------------------------------------------------------------------------------------------------//
//** 偵測FPS與連線速度 **//
//-------------------------------------------------------------------------------------------------//
alias Test_menu "Test_menuON"
alias Test_menuON "net_graph 1;net_graphpos 3;alias Test_menu Test_menuOFF" //顯示數據於左下角(1/2/3:右/中/左)
alias Test_menuOFF "net_graph 0;alias Test_menu Test_menuON"
//-------------------------------------------------------------------------------------------------//
【RadialMenu.txt】
雷達語音指令中可以將九種自訂的script放到一個按鍵裡, 以下是我修改的例子
按鍵"z" 新增[大家跟好!-stay together]的實用指令
請點選觀看圖片
按鍵"x" 新增[跟我來-follow me]的實用指令
請點選觀看圖片
按鍵"v" 新增雷達語音指令(請見附件內的註解)
請點選觀看圖片
按鍵"b" 新增雷達輔助指令(請見附件內的註解)
請點選觀看圖片
Net Test偵測FPS與連線速度
請點選觀看圖片
按鍵"/" 新增單機作弊指令(請見附件內的註解)
請點選觀看圖片
(3) 進階用法: 當初對於『趕盡殺絕』這個成就苦無對策 (還要上班, 不想爆肝)
於是自己建立了全自動連發模式, 掛著睡覺一個晚上可以殺一萬多隻...阿娘喂~囧rz
a. 選機場最後一關
b. 一開始指向電腦人輸入"ent_remove"將三個電腦人移除
c. 別急著開門, 使用飛行模式去把加油唧桶打開然後飛回安全室
d. 如下圖找個好位置, 拿雙槍就可以了, 門閂沒有拿掉以前Tank是進不來的
e. 對準窗口開啟全自動連發模式, 可以睡覺去了, 不用擔心雙槍沒子彈
請點選觀看圖片
(4) 除錯Debug: 這是我認為最花時間最難的, 因為要把各種操作情況都考慮進去
前陣子還因為未修改好bug就上線對抗鬧出一堆糗事
拿醫藥包因為滑鼠連發沒辦法補, 拿燃燒彈因為連發丟到腳上
因為自動換彈夾一次只打一發, 還因為改了滑鼠左鍵導致當感染者沒辦法孵出來
總之先跟這陣子有跟我連線的玩家說聲抱歉了~
2010年6月21日 星期一
leaf 4 dead2
http://sites.google.com/site/dangangui5641/001/leaf4dead.rar?attredirects=0&d=1
再打sv_cheats
1就行了輸入完這個後
再打sv_cheats
1就行了輸入完這個後
再打下面的就會出現你要的
倖存者設定
-------------------------------------------------------------------------------------------------
give rifle_m60 機槍
survivor_crawl_speed - 游泳的速度(不肯定)
survivor_crouch_speed - 蹲下(Ctrl)行走速度
survivor_limp_health - 此數值以下稱為受傷(不懂意思)
survivor_limp_walk_speed - 受傷時行走速度
survivor_max_incapacitated_count - 無行動能力後於多少血之內沒被救援就會死
survivor_revive_duration - 將一個倒下(或於山崖快掉下)的生還者救回的時間
survivor_revive_health - 一個人在從倒下被救後有的生命
survivor_speed - 不知道用途
survivor_fumes_walk_speed - 生還者起smoker 的毒氣中行走速度
Thirdpersonshoulder - 第三人稱視角
firstperson - 第一人稱視角
:倖存者傷害:
survivor_burn_factor_easy - 在難度: 容易下, 每1次燒傷會扣多少10的?成血
survivor_burn_factor_normal - 同上, 難度: 普通
survivor_burn_factor_hard - 同上, 難道: 困難
survivor_burn_factor_expert - 同上, 難道: 專家
survivor_friendly_fire_factor_easy - 在難度: 容易下, 每1次被同隊傷害扣原本傷害的多少成血(友軍傷害)
survivor_friendly_fire_factor_normal - 同上, 難度: 普通
survivor_friendly_fire_factor_hard - 同上, 難度: 困難
survivor_friendly_fire_factor_expert - 同上, 難度: 專家
-------------------------------------------------------------------------------------------------
功能行密技
-------------------------------------------------------------------------------------------------
restart - 重設所有設置的
kick <玩家名> - 踢人
say - 說話 [say 123456] ←
輸入後, 玩家會見到對話框入顯示: [Concole: 123456]
輸入後, 玩家會見到對話框入顯示: [Concole: 123456]
say_team - 同上(隊伍頻)
god 1 無敵 (1開0關)
noclip 穿牆飛行模式
sv_infinite_ammo 1 無限彈藥不換彈夾
give health 加滿血
give ammo 加滿彈夾
z_difficulty 括弧裡面4選一分別為"簡單,普通,困難,專家" (Easy, Normal, Hard, Impossible)
melee_range 70 - 近戰武器攻擊距離(預設70.越高打越遠.不包含電鋸)
melee_show_swing 70 - 顯示近戰武器攻擊範圍(包含電鋸)
chainsaw_hit_interva 0.1l - 電鋸攻擊速度{單位.秒/次}(預設0.1.越低越快.太快會當掉.建議0.01)
chainsaw_damage 100.0 - 電鋸攻擊力(預設100.0)
chainsaw_attack_distance 50 - 電鋸攻擊距離(預設50.越高打越遠)
melee_force_scalar 20 - 進戰武器力道(預設20.越高砍殭屍飛越遠.不包含電鋸)
sb_dont_bash 1 強制電腦隊友不用手推
sb_dont_shoot 1 強制電腦隊友不開槍
sb_takecontrol * 遊戲中在4個人物之間切換控制(*代表Ellis,Nick,Rochelle,Coach也可以不要後綴為隨機切換)
sb_move 0 所有電腦隊友停止移動
sb_escort 1 強制所有電腦隊友保護你緊跟在你身邊
sb_open_fire 1 強制所有電腦隊友不停的開火
sb_crouch 1 強制所有電腦隊友蹲下
sb_flashlight 1 強制所有電腦隊友使用手電筒(-1為強制不使用)
sb_give * 給予所有電腦一個道具或武器(*代表物品名如fireaxe參見下面的道具參數)
sb_give_random_weapon 給每個電腦隨機分配一把武器
cl_showfps 1 顯示幀數(1=顯示幀數和地圖名2=顯示幀數和平滑率3=服務器信息4=顯示幀數和日誌檔案)
thirdpersonshoulder 第三人稱模式(再輸入一次可還原為第一人稱)
nb_delete_all 踢掉所有電腦隊友和附近的殭屍和所有的特殊殭屍(但是所有的殭屍還是會刷新)
nb_blind 1 所有電腦殭屍都看不到你(但是撞到殭屍還是會攻擊你)
cl_drawhud 0 關閉所有的界面包括準星(現實模式)
setinfo name * 更改玩家的名字(*代表你的名字改中文名要加""號)
sv_lan 1 僅限局域網聯機(0=外網可聯機)
-------------------------------------------------------------------------------------------------
內部功能道具修改
-------------------------------------------------------------------------------------------------
急救包:
first_aid_heal_percent - 一個急救包可加生還者幾%的血
first_aid_kit_max_heal - 最多可加多少血
first_aid_kit_use_duration - 急救包要用多久
止痛藥:
pain_pills_health_value - 止痛藥加幾多血
腎上腺素:
adrenaline_backpack_speedup - 打腎上腺素後增加的速度
adrenaline_duration - 腎上腺素持續時間
adrenaline_health_buffer - 打針後加的生命值(吧)
adrenaline_revive_speedup - 在你救人時可以加快多少
adrenaline_run_speed - 打針後的走路速度
除顫器(心跳機):
defibrillator_return_to_life_time - 被電擊棒救後需要多少時間才能活動
defibrillator_use_duration - 使用電擊棒要用多久才把一個人救醒
武器升級:
upgrade_add LASER_SIGHT - 獲得雷射瞄準器
upgrade_add
INCENDIARY_AMMO -獲得燃燒彈
INCENDIARY_AMMO -獲得燃燒彈
upgrade_add EXPLOSIVE_AMMO - 獲得高爆彈
榴彈發射器:
grenadelauncher_damage - 榴彈發射器的傷害
grenadelauncher_force_kill - 榴彈爆炸時最大的傷害範圍
grenadelauncher_radius_kill - 榴彈爆炸時最大傷害的範圍
grenadelauncher_radius_stumble - 在上面範圍內的喪屍會炸飛多遠
grenadelauncher_velocity - 子彈(榴彈)飛行速度(預設1200)
-------------------------------------------------------------------------------------------------
殭屍類密技
-------------------------------------------------------------------------------------------------
z_add 創造一個普通殭屍
z_spawn jockey 創造一個Jockey騎頭怪
z_spawn charger 創造一個Charger小坦克
z_spawn spitter 創造一個Spitter口水婆
z_spawn hunter 創造一個Hunter獵人怪
z_spawn smoker 創造一個Smoker煙怪
z_spawn boomer 創造一個Boomer爆炸怪
z_spawn tank 創造一個Tank大坦克
z_spawn witch 創造一個Witch女巫
z_speed 250 普通殭屍的移動速度
z_health 50 普通殭屍的生命值
z_tank_health 4000 Tank大坦克的生命值
z_tank_speed 210 Tank大坦克的移動速度
z_witch_speed 300 Witch女巫的移動速度
z_witch_health 1000 Witch女巫的生命值
z_witch_damage 100 Witch女巫的傷害值
z_exploding_health 50
Boomer爆炸怪的生命值
Boomer爆炸怪的生命值
z_exploding_speed 175
Boomer爆炸怪的移動速度
Boomer爆炸怪的移動速度
z_gas_health 250 Smoker煙怪的生命值
z_gas_speed 210 Smoker煙怪的移動速度
z_hunter_health 250 Hunter獵人怪的生命值
z_hunter_speed 300 Hunter獵人怪的移動速度
z_spitter_health 100 Spitter口水婆的生命值
z_spitter_speed 210 Spitter口水婆的移動速度
z_charger_health 600
Charger小坦克的生命值
Charger小坦克的生命值
z_charge_max_speed 500
Charger小坦克的移動速度
Charger小坦克的移動速度
z_charge_max_damage 10
Charger小坦克的摔擊傷害
Charger小坦克的摔擊傷害
z_jockey_health 325 Jockey騎頭怪的生命值
z_jockey_speed 250 Jockey騎頭怪的移動速度
z_jockey_ride_damage 3
Jockey騎頭怪的每秒傷害
Jockey騎頭怪的每秒傷害
z_special_spawn_interval 45 刷新特殊殭屍的時間間隔
director_force_panic_event 呼叫屍潮事件
director_panic_forever 1 強制屍潮事件不斷
-------------------------------------------------------------------------------------------------
效果類密技
-------------------------------------------------------------------------------------------------
upgrade_add Incendiary_ammo 獲得燃燒子彈的升級效果
upgrade_add explosive_ammo 獲得爆炸子彈的升級效果
upgrade_add laser_sight 獲得激光瞄準的升級效果
-------------------------------------------------------------------------------------------------
物品類密技
-------------------------------------------------------------------------------------------------
give adrenaline 腎上腺素針
give defibrillator 電震儀器
give first_aid_kit 醫藥包
give pain_pills 藥丸
give gascan 汽油紅桶
give propanetank 煤氣罐
give oxygentank 氧氣瓶
give pipe_bomb 炸彈
give molotov 燃燒酒瓶
give vomitjar 膽汁瓶
give autoshotgun
1代的連發散彈鎗
1代的連發散彈鎗
give shotgun_spas
2代的連發散彈鎗
2代的連發散彈鎗
give pumpshotgun
1代的單發散彈鎗
1代的單發散彈鎗
give shotgun_chrome 2代的單發散彈鎗
give hunting_rifle
1代的連狙
1代的連狙
give sniper_military 2代的連狙
give rifle M16步槍
give rifle_ak47 AK47步槍
give rifle_desert
SCAR步槍
SCAR步槍
give smg 小型衝鋒鎗
give smg_silenced 消聲器小型衝鋒鎗
give pistol 手槍
give pistol_magnum 瑪格南手槍
give crowbar 鐵撬棍(僅限第1、2、4大關戰役可用)
give fireaxe 斧頭(僅限第1、2、4大關戰役可用)
give katana 東洋武士刀(僅限第1、2、4大關戰役可用)
give chainsaw 電鋸
give grenade_launcher 榴彈發射器
give cricket_bat 板球棒(僅限第1、3大關戰役可用)
give baseball_bat 棒球棍
give frying_pan 平底鍋(僅限第3、4、5大關戰役可用)
give electric_guitar 電吉他(僅限第2、5大關戰役可用)
give tonfa 警棍(僅限第5大關戰役可用)
give machete 砍刀(僅限第3、5大關戰役可用)
give upgradepack_explosive 爆炸子彈升級鐵盒
` 燃燒子彈升級鐵盒
give cola_bottles 可樂
give melee 獵人殭屍的手
give gnome 聖誕老人
give fireworkcrate 一盒煙花
give sniper_awp 麥格農大型狙擊槍(CS隱藏武器重新讀取地圖才有傷害)
give sniper_scout 斯太爾小型狙擊槍(CS隱藏武器重新讀取地圖才有傷害)
give smg_mp5 MP5衝鋒鎗(CS隱藏武器重新讀取地圖才有傷害)
give rifle_sg552 SIG SG552步槍(CS隱藏武器重新讀取地圖才有傷害)
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影藏道具(需要從新進地圖此影藏道具才有功用)
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give tank_claw沒屁用的手槍(字面意思是tank的爪)
give witch_claw沒屁用的手槍(字面意思是witch的爪)
give hunter_claw沒屁用的手槍(字面意思是hunter的爪)
give smoker_claw沒屁用的手槍(字面意思是smoker的爪)
give jockey_claw沒屁用的手槍(字面意思是jockey的爪)
give charger_claw沒屁用的手槍(字面意思是charger的爪)
give spitter_claw沒屁用的手槍(字面意思是spitter的爪)
give rifle_sg552 - SG55 (沒傷害力的槍.彈藥升級也沒用)
give sniper_awp - 麥格農狙擊步槍(沒傷害力的槍.彈藥升級也沒用)
give sniper_scout
- 狙擊槍(沒傷害力的槍.彈藥升級也沒用)
- 狙擊槍(沒傷害力的槍.彈藥升級也沒用)
give smg_mp5 - 衝鋒槍(沒傷害力的槍.彈藥升級也沒用)
give ammo_pack - 字面意思是彈藥包.但甚麼都沒有
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模式類密技
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map 地圖名
建立可聯機地圖(無法暫停遊戲)
建立可聯機地圖(無法暫停遊戲)
map 地圖名 versus 對抗模式
map 地圖名 realism 寫實模式
map 地圖名 survival 生存模式
map 地圖名 scavenge 清道夫模式
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選擇地圖
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以下是地圖名(後面是中文註釋)
c1m1_hotel 1.死亡中心1旅館
c1m2_streets 1.死亡中心2街道
c1m3_mall 1.死亡中心3購物中心
c1m4_atrium 1.死亡中心4中廳
c2m1_highway 1.黑色狂歡節1高速公路
c2m2_fairgrounds 2.黑色狂歡節2遊樂場
c2m3_coaster 2.黑色狂歡節3過山車
c2m4_barns 2.黑色狂歡節4穀倉
c2m5_concert 2.黑色狂歡節5音樂會
c3m1_plankcountry 3.沼澤激戰1鄉村
c3m2_swamp 3.沼澤激戰2沼澤
c3m3_shantytown 3.沼澤激戰3貧民窟
c3m4_plantation 3.沼澤激戰4種植園
c4m1_milltown_a 4.暴風驟雨1密爾城
c4m2_sugarmill_a 4.暴風驟雨2糖廠
c4m3_sugarmill_b 4.暴風驟雨3逃離工廠
c4m4_milltown_b 4.暴風驟雨4重返小鎮
c4m5_milltown_escape 4.暴風驟雨5逃離小鎮
c5m1_waterfront 5.教區1碼頭
c5m2_park 5.教區2公園
c5m3_cemetery 5.教區3墓地
c5m4_quarter 5.教區4特區
c5m5_bridge 5.教區5橋
我列一下表:
死亡都心:飯店:map c1m1_hotel
街道:map c1m2_streets
購物中心:map c1m3_mall
中庭:map c1m4_atrium
黑色嘉年華:高速公路:map c2m1_highway
露天市集:map c2m2_fairgrounds
雲霄飛車:map c2m3_coaster
穀倉:map c2m4_barns
音樂會:map c2m5_concert
沼澤瘧疾:木工廠:map c3m1_plankcountry
沼澤:map c3m2_swamp
貧民窟:map c3m3_shantytown
農場:map c3m4_plantation
大雨:密爾城:map c4m1_milltown_a
糖廠:map c4m2_sugarmill_a
逃離工廠:map c4m3_sugarmill_b
返回城鎮:map c4m4_milltown_b
逃離城鎮:map c4m5_milltown_escape
教區:岸邊:map c5m1_waterfront
公園:map c5m2_park
公墓:map c5m3_cemetery
特區:map c5m4_quarter
橋梁:map c5m5_bridge
director_force_panic_event
--->這就是僵屍爆走事件。(以下的事件)
--->這就是僵屍爆走事件。(以下的事件)
survivor_burn_factor_expert "0.15"
---被火燒得爽度
越高越痛
其中 expert是專家(easy-簡單)
---被火燒得爽度
越高越痛
其中 expert是專家(easy-簡單)
survivor_crouch_speed "999"
---蹲著的速度
---蹲著的速度
survivor_friendly_fire_factor_expert
"0.1" ---打隊友痛不痛 expert一樣專家,可自行修改
"0.1" ---打隊友痛不痛 expert一樣專家,可自行修改
director_panic_forever "1" 就一直來怪事件(例如打到車子的警鈴,就一直來)
z_common_limit "100" 同時出現怪物的數量,輔助上一個
z_mega_mob_size "120" 不理他XD
rescue_min_dead_time "3" 人死掉後3秒就可以出現在任一房間給人救
survivor_revive_health "75" 躺在地上被人拉起來的血量
survivor_revive_duration "1.75" 拉人起來的時間1.75秒
tongue_victim_max_speed "80"
smoker吐舌頭拉你的速度
smoker吐舌頭拉你的速度
z_non_head_damage_factor_expert "11" 如果不是打頭的傷害(11是倍數,小槍打腳一級必殺,如果改成-1,那就一定要抱頭才會死)
nb_gravity "125" 怪物的重力,越高掉下來越快。
director_force_witch "2" 每次出現事件(打到警鈴,或螢幕出現等待救援的時候)的女巫量
director_force_tank "1" 同上
是Tank
是Tank
first_aid_kit_use_duration "1" 用急救包的時間
,這裡是1秒救治療好了。
,這裡是1秒救治療好了。
director_build_up_min_interval "0" 怪物產出得間隔
director_special_battlefield_respawn_interval "10" vs的復活時間
director_special_initial_spawn_delay_min "10" 事件與事件間的休息時間,0就是怪物狂來
1代的單機版
就有秘技了!↓以下是一代的秘技
就有秘技了!↓以下是一代的秘技
在遊戲中控制台輸入.在數字1的左邊那個按鍵 [ ~ ]
sv_cheats 1
god 1 無敵
sv_infinite_ammo 1 無限子彈
give pipe_bomb 炸彈
give molotov 燃燒瓶
give propantank 煤氣罐
give oxygentank 氧氣瓶
give gascan 油桶
give pistol 手槍
give pumpshotgun 散彈槍
give autoshotgun 連發散彈槍
give rifle M16步槍
give smg 烏茲
give hunting_rife 狙擊
give pain_pills 藥瓶
give first_aid_kit 急救包
give ammo 彈藥
輸入以下命令可以呼叫不同僵屍
呼叫特殊感染者
z_spawn tank
z_spawn witch
z_spawn boomer
z_spawn smoker
z_spawn hunter
修改
殭屍數量
殭屍數量
z_common_limit 100
z_mega_mob_size 120
呼叫
殭屍暴走
殭屍暴走
director_force_panic_event
殭屍暴走不會停
暴走完馬上再來另一波
暴走完馬上再來另一波
director_panic_forever 1
飛行模式
noclip
noclip off 停止
另外有一些增強boss能力的命令,如修改witch的
sv_cheats 1
z_witch_allow_change_victim
1
1
z_witch_threat_hostile_range
700
700
z_witch_damage 60
z_witch_health 4000
z_witch_personal_space 200
z_witch_speed 400
z_witch_speed_inured 300
z_witch_flashlight_range
800
800
z_witch_max_threat_time
999
999
Welcome!
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